--Original published at Garrettscollegeblog
After scrolling through and reading the descriptions of the possible TED Talks available, one stood out above the rest. The description of “Miguel Nicolelis: Brain to Brain Communication Has Arrived” mentioned a “brain-controlled exoskeleton that allowed a paralyzed man to kick the first ball of the 2014 World Cup.” My initial reaction was, “How did I miss this? I watched every minute of every game in that World Cup.” After thinking for a few seconds, however, I took a second glance at the statement to assure I read it correctly. A man, paralyzed from the middle of his chest to his toes, was able to kick a soccer ball in a man-made exoskeleton being controlled entirely by his brain.
Thirty years of imagining and fifteen years of planning led up to the unbelievable event that took place on June 12th, 2014. The Brain Machine Interface is what made this dream a reality. This machine uses sensors to read and analyze electrical brainstorms, which then create motor commands. Nicolelis and his partner then transformed the motor commands into digital demands in order for electrical devices to act out.
The most interesting part of this TED Talk emerged from the monkey experiment. In this experiment, a monkey controlled a virtual arm, moving it into designated circles on the screen simply by imagining. I always imagined this type of technology so far in the future I had no idea it already existed and had been used on such a stage as the FIFA World Cup.
Miguel Nicolelis proves himself very trustworthy because of his passion for the subject. He goes through thirty years of peers calling him crazy and years of trial and error. Along with his passion, he utilizes evidence from the World Cup as well as the monkey experiment.
A research idea that came to mind from this experiment was using these same sensors to achieve control over video game characters just through imagining. I would conduct this through creating an entirely new console gaming system. Similar sensors used in the Brain Machine Interface would connect to the console replacing the controller entirely. Instead of these sensors controlling the console as a whole, they will control aspects inside the game, such as characters and decisions.