--Original published at Olivia's College Blog
The increased amount of attention given to violence in the media, particularly video games, is a concern that I fully support. I think that the exposure children are having to the violence portrayed in movies, video games, and social media is toxic because it consumes such a large portion of their time. In moderation, I believe that video games, TV time, and social media use don’t have to be considered completely detrimental to the child. This is not the case when violent media is used in excess. For that reason, I think drawing attention to this growing problem is important for understanding the impacts of early childhood exposure in violent video games.
For children, whose brains have yet to fully develop, over-exposure to the crime, gore, and violence of video games can send an inappropriate message early on. As we learned in our lessons of Piaget’s cognitive developmental theory, children learn through schemas. New information is added to existing schemas or to create new ones altogether, called assimilation and accommodation. The violence and graphic, bloody displays of video games could potentially be very detrimental to the development of a child, because they are receiving that violence and it is being incorporated into their existing beliefs.
I think a permanent ban on violent video games is rather extreme. Maybe one could argue that a child will benefit from light exposure to violence in videogames, since the ‘real world’ will involve crime and other harsh realities. I don’t think we have to resort from banning violent video games altogether; a different approach could be taken. Along with the age recommendations for users of violent video games, there could be age restrictions, like 18+, when purchasing R rated games. As for parents who choose to buy them for their children, the games could include a information packet or demo CD that shows the parent what their child will be exposed to. I think if there continues to be overuse or misuse of violent video games among children, these are ways to restrict the exposure kids have with these games.